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In this course, we’ll learn to code, starting from the basic blocks. No kidding! Scratch, the programming language we use (developed by MIT), is so fun that it makes programming seem like a game.

We’ll learn by doing. The course is designed so that you create the games and applications with your own two hands. But what makes this course truly unique is the teaching method I’ve used live for almost 4 years. We learn a variety of computer science topics, but we hide the complexity behind characters, animations, analogies and fun!

That’s because, in these carefully designed lessons, we train our intuition to make sense of what we want to achieve and how to get there. This will help you quickly master the basics. After this course, you’ll learn text-based programming languages at a blazing speed and quickly make sense of any piece of code.

The content is designed to be fun! We learn to create animations and cool effects and we create clones of some of the most popular games: Flappy Bird, Duck Hunt or Pac-Man. The games are handpicked to optimize learning computer science topics while having fun along the way. I will also update the course on a regular basis with new content – and challenges!

This course is designed for

  • parents or teachers who want to give their children the best skills and most fun
  • kids and beginners who want to learn to code games
  • anyone new to programming who doesn’t know where to start

I can’t wait to have you in the course!

The course is regularly updated with new material, tips and tricks that you can use in your games and projects!

Who this course is for:
  • Children (from 7-8 years)
  • Absolute beginners in programming and computer science

Course Curriculum

1. The Basic Blocks
1. Welcome to Scratch Creating an Account and Getting Started 00:00:00
2. Our First Scripts 00:00:00
3. Creating Clones and Motion 00:00:00
4. How to Get the Best out of This Course 00:00:00
2. Pong
1. Pong Intro and the Game Mechanics 00:00:00
2. Coordinates and Moving the Platforms 00:00:00
3. Directions and Moving the Ball 00:00:00
4. Variables, Scoring and Finishing the Game 00:00:00
3. Paint in Scratch
1. Intro to the Paint Application 00:00:00
2. Creating Our Own Sprites 00:00:00
3. Finishing the Sprites and Backdrop 00:00:00
4. Programming the Pencil 00:00:00
5. The Buttons and the Magic Wand 00:00:00
4. Shoot the Monster
1. Shoot the Monster Intro to the Game 00:00:00
2. Programming the Game Start 00:00:00
3. Preparing the Player and the Monster 00:00:00
4. Hitting the Monster 00:00:00
5. Programming the Levels 00:00:00
6. The Monster Strikes Back 00:00:00
7. The Monster Shoots Time-Bombs 00:00:00
8. Winning the Game 00:00:00
5. Flappy Bird
1. Flappy Bird Intro and Getting Started 00:00:00
2. Programming the Menu and the Game Environment 00:00:00
3. Enter Gravity Flappy Flies and Falls 00:00:00
4. Flappy Crashes, Game Restarts 00:00:00
5. Programming Obstacles 00:00:00
6. Showing the Score 00:00:00
7. The Score Continued, Finishing Touches 00:00:00
6. Pac-Man
1. Pac-Man Intro – Our Toughest Game Yet 00:00:00
2. Controlling Pac-Man in the Maze 00:00:00
3. Refining Pac-Man’s Movement 00:00:00
4. Inky the Ghost Moves-By Itself 00:00:00
5. Inky Moves by Itself, Part 2 00:00:00
6. A Swarm of Ghosts will Kill Pac-Man 00:00:00
7. Pac-Man’s Revenge Setting the Ghosts on the Run 00:00:00
8. Programming Pac-Man’s Lives 00:00:00
9. Generating the Dots 00:00:00
10. Scoring, Levels, and the Finish Line 00:00:00

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  • 10 Days
2 STUDENTS ENROLLED

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