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In this course, we’ll learn to code, starting from the basic blocks. No kidding! Scratch, the programming language we use (developed by MIT), is so fun that it makes programming seem like a game.
We’ll learn by doing. The course is designed so that you create the games and applications with your own two hands. But what makes this course truly unique is the teaching method I’ve used live for almost 4 years. We learn a variety of computer science topics, but we hide the complexity behind characters, animations, analogies and fun!
That’s because, in these carefully designed lessons, we train our intuition to make sense of what we want to achieve and how to get there. This will help you quickly master the basics. After this course, you’ll learn text-based programming languages at a blazing speed and quickly make sense of any piece of code.
The content is designed to be fun! We learn to create animations and cool effects and we create clones of some of the most popular games: Flappy Bird, Duck Hunt or Pac-Man. The games are handpicked to optimize learning computer science topics while having fun along the way. I will also update the course on a regular basis with new content – and challenges!
This course is designed for
- parents or teachers who want to give their children the best skills and most fun
- kids and beginners who want to learn to code games
- anyone new to programming who doesn’t know where to start
I can’t wait to have you in the course!
The course is regularly updated with new material, tips and tricks that you can use in your games and projects!
- Children (from 7-8 years)
- Absolute beginners in programming and computer science
Course Curriculum
1. The Basic Blocks | |||
1. Welcome to Scratch Creating an Account and Getting Started | 00:00:00 | ||
2. Our First Scripts | 00:00:00 | ||
3. Creating Clones and Motion | 00:00:00 | ||
4. How to Get the Best out of This Course | 00:00:00 | ||
2. Pong | |||
1. Pong Intro and the Game Mechanics | 00:00:00 | ||
2. Coordinates and Moving the Platforms | 00:00:00 | ||
3. Directions and Moving the Ball | 00:00:00 | ||
4. Variables, Scoring and Finishing the Game | 00:00:00 | ||
3. Paint in Scratch | |||
1. Intro to the Paint Application | 00:00:00 | ||
2. Creating Our Own Sprites | 00:00:00 | ||
3. Finishing the Sprites and Backdrop | 00:00:00 | ||
4. Programming the Pencil | 00:00:00 | ||
5. The Buttons and the Magic Wand | 00:00:00 | ||
4. Shoot the Monster | |||
1. Shoot the Monster Intro to the Game | 00:00:00 | ||
2. Programming the Game Start | 00:00:00 | ||
3. Preparing the Player and the Monster | 00:00:00 | ||
4. Hitting the Monster | 00:00:00 | ||
5. Programming the Levels | 00:00:00 | ||
6. The Monster Strikes Back | 00:00:00 | ||
7. The Monster Shoots Time-Bombs | 00:00:00 | ||
8. Winning the Game | 00:00:00 | ||
5. Flappy Bird | |||
1. Flappy Bird Intro and Getting Started | 00:00:00 | ||
2. Programming the Menu and the Game Environment | 00:00:00 | ||
3. Enter Gravity Flappy Flies and Falls | 00:00:00 | ||
4. Flappy Crashes, Game Restarts | 00:00:00 | ||
5. Programming Obstacles | 00:00:00 | ||
6. Showing the Score | 00:00:00 | ||
7. The Score Continued, Finishing Touches | 00:00:00 | ||
6. Pac-Man | |||
1. Pac-Man Intro – Our Toughest Game Yet | 00:00:00 | ||
2. Controlling Pac-Man in the Maze | 00:00:00 | ||
3. Refining Pac-Man’s Movement | 00:00:00 | ||
4. Inky the Ghost Moves-By Itself | 00:00:00 | ||
5. Inky Moves by Itself, Part 2 | 00:00:00 | ||
6. A Swarm of Ghosts will Kill Pac-Man | 00:00:00 | ||
7. Pac-Man’s Revenge Setting the Ghosts on the Run | 00:00:00 | ||
8. Programming Pac-Man’s Lives | 00:00:00 | ||
9. Generating the Dots | 00:00:00 | ||
10. Scoring, Levels, and the Finish Line | 00:00:00 |
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